Dream, Writing Prompt #14: Place of Peace

Posted by Unrepentant Escapist

March 8, 2010 -- 6:23 a.m.

I had an odd dream last night. I was biking and a friend of mine came up to me. I knew she was the servant of an old woman who lived in a house nobody but writers could see. She was a witch, but not the bad kind. A wise woman muse who offered advice to young writers. She lived there alone, except for her servant, her daughter/niece, who spent time reading, chuckling, and breaking wood for their shack's fireplace. I knew that this muse had given Robert Jordan advice in his youth, and that she had been his model for an aes sedai, because when I walked into her shack and saw her cloak on her hook, I saw not one, but many, all flickering because they contained all the ages and styles of the world, including Verin's brown vines. She had lived a long time, was very powerful, and very wise.

I would go to visit her as often as I could. Once, I accidentally led a boy to her, even though her location had to be secret. He followed me, desperate to talk to her, even though the road to her house is laced with broken glass meant to cut the unworthy. I'm not sure what happened to him. When I tried to follow him in, the muse's servant slammed the door in my face.

But one day, the servant came to me and told me I had to come, and to bring one of the people in my writing group. She warned him that the "life" of his story was in danger because it wasn't political enough. By which she meant that he wasn't exploring the tyranny of the government's effect on the 'little people' and he needed to do more with it. He needed to reflect on our own government and compare it to his, weaving its follies of history into his word. His story lacked Truth with a capital T, and so would fail.

I asked her what I needed to do. About how I was afraid I was just a wordcrafter, not a storyteller, because I can spin descriptions and make words dance in people's heads, but my stories are not as good as the writing deserves. About my concerns about whether I should continue on as I am, unemployed except for the small jobs, or try to find a job that will let me write and earn money at the same time. Her answer was mostly a shrug, that I should do what I think is best. Then she asked me to describe the stories I was working on, and I told her about the three, how I couldn't seem to settle on my next project because none of them felt right. She told me all my stories were good ones and the main thing I lacked was patience. Patience with myself, patience with others. Patience with the characters that hadn't yet found themselves in my text.

Then she stroked my cheek and said, "don't worry, if you work hard enough, you'll be able to take my place here one day."

And I woke up deliriously happy, because I knew that this is who I am and always will be, and one day, I will get to live in a wood-heated hut in the middle of the slums that no one can see, giving advice to young writers that can change lives. Coax happiness. Give thought.

***

A true dream, I think, advice to stay on the path I have chosen. People who read my writing later may be surprised to find out that I'm a Christian, because I write such blasphemous things about gods. Take the current epic fantasy I'm working on, where there are seven nations, each one's culture inspired by the seven deadly sins. Part of Christianity's domination of the western world came from the fact it absorbed pagan religions. In my world, it's the other way around, paganity won, but many of the Christian rituals are kept, because they were absorbed. This creates interesting contradictions that I'm still trying to work out (Like, why gods and goddess with such sexual natures would have priests so fully determined to censor everything).

I suppose it is my backlash against worshippers of the recidivist Goddess theory, which believes that there was once a goddess religion that taught peace and love and everyone was happy until the big bad male-centered religions came to suppress them, demonizing Eve and Pandora until all we have left of that religion are little fertility statues and memories of goddesses as bearers of evil.

I believe that there certainly was goddess-worship in the past and that it certainly was repressed, but I don't believe that it was the peace-loving, nature-worship that certain authors claim it was. So my goddesses are sexually-charged and as brutal as their male collegues. Perhaps because I am so full of emotional conflict and hatred and frustration, I sympathize more with the war bringers dieties than the mascots of peace. They are more...human.

But though I cannot explain god's interventions in certain lives, I believe sometimes he whispers peace and confidence to me through my dreams. I believe that it is not the wish-fulfillment of my subconscious, but a true message to keep on trying until I get it right.

So I have written my place of peace, of inspiration. What's yours?

WRITING PROMPT #14
Title: Place of Peace
Genre: None
Type: Self-exploration
, Dialogue

If you could go somewhere to experience peace and confidence in yourself as a writer, somewhere to go and get ideas, where would it be? What would it look like? Who would be there? What kind of questions would you ask that person?

Some people are lucky enough to have places like this in real life. In high school, I had a bridge. And under it, I could lay back and just listen to people crossing and talking, and no one knew that I was there. I liked that. I'm a bit of a sociophobe, so being able to satisfy the human need for company without having the stress of having to act a certain way was very nice. I never had to perform for anyone, but I wasn't completely isolated either. That's my perfect place, where I can be with someone so completely that I don't have to worry about what I say or do. That I can be as bitter and vulgar as I want to be, and no one will judge me or think less of me.

Find your peaceful place, populate it with a muse, even if you'd prefer to be alone, and write to that person about a difficulty you're having with the story. Let your mind drift as you write the response your muse might make. Perhaps, by writing it out, you'll be able to find a way around your difficulties.

That's what I do. And I'm surprised how often it works.

Dialogue

Posted by Unrepentant Escapist

February 16, 2010 -- 1:25 p.m.

A random piece of dialogue that came to me. Perhaps the opening to a romantic comedy involving nerds?

FIRST WOMAN: "Who would you rather do, Mario or Luigi?"

SECOND WOMAN: "Well, I've always had a thing for short Italian men in red overalls."

....

Which brings us to the question...what the hell is up with the raccoon suit, anyway? Everyone knows that raccoons don't fly. Thoughts?

The Bob and Howard Show!

Posted by Unrepentant Escapist

And we're back!

I spent the past hour listening to Brandon Sanderson. Random trivia--he writes on beanbag chairs. Ooh, and I think he might have remembered my name, which is super-cool. But I'm not sure because I interrupted him. (Damn it! Whenever I'm around famous authors I seem to lose all my social skills...)

Any mistakes in transcription are mine, not the speakers. Don't blame them! There are undoubtedly errors, and I apologize and kiss your feet asking forgiveness.

We're with Bob Defendi and Howard Taylor (shclock mercaenary)! Both have only had four hours of sleep, but are inebriated on caffeine. Ah...caffeine. I'm on the nightshift at the moment, so I'm used to being in bed by now. So I'm in the same place.

Topic: Interesting side characters.

HT: I suggested: Building interest in side characters through improvisational theater.

Inspired by a couple reasons: 1)Said-character: Ranger named Lucas not right in the head. He loves killing demons. Loves teaching small children to mortal. 2) A role-playing game. Starts in a jail where the last thing we remember was the tavern. We'd gotten real dwarven ale...three days ago. At some point and time, I cleric, was I set the out house on fire three days ago. The Jailer and him had a conversation "It had it coming!" Holy fire would not have worked on that outhouse if it had been pure!

BD: There was a bidet joke in there somweher too.

HT: Now it;'s coming back to me!

BD: And we were playing with an impressionistic twelve-year-old too.

HT: So we had to hide the poop jokes.

... he goes on to recommend the Rifftrax to Twilight.

Anyway, what I was going to suggest is what we get from you a couple of suggestions--in just barest forms--a side character from your novel. And we'll figure out what's wrong with them. Not what's wrong with them in the novel, but why you wouldn't want to meet them in real life.

Suggestions: Xenobiologist who has unknowingly picked up a parasite.

Poop jokes ensue.

Xenobiologist Meet: 70yrold circus performer.

More poop jokes. Laughter.

Setting: Central Park after Dark.

BD is the circus performer, HT is the xenobiologist.

BD: What you're doing there at the book is illegal.
HT: What city am I in?
BD: New York. Or that's where I am.
HT: Uh, what planet am I on?
BD: Uh...earth...I don't know what planet you're on...
HT: Oh yes, yes, central park, New York. I'm testing the water solluble quality of the soil behind this bush.
BD: Usually you do this with pants on.
HT: I do have my pants on, they're those things around my ankles.
BD: No, you're supposed to wear them up.
HT: Like you?
BD: Yes. But maybe a little lower.
.......stuff I missed...
BD: Well, I'm out of poop jokes.
.....
BD: Nice boots.
HT: Yes they are. (Makes lightsaber voices) See, this is how I get back to my bus.
BD: I might have some work to do.
HT: Do you have creatures who need studying?
BD: Yes. And we follow them around and train them.
HT: Do you have bushes? Soluble bushes?
BD: Well, this time--
HT:The bush is very absorbant, but not very soluble. It doesn't dissolve in water.

Something about clowns and vegetables....? Can't hear for laughter.

HT: I was under the impressiont hat would dissolve them and then re-exrude them in a more soluble form.
BD: No, we just do it as a warning to the others.
HT: Clowns breed quickly, then?
BD: I've heard they're pretty quick...

HT: Should we pause to learn what we've learned about these horrible people. I have no idea what your grandfather did at the circus, but I hope he was better than Bob at it. So...I'm an alien, because that fascinated m.

BD: My grandfather and his mind went to WWI and WWII and only one of them came back.

HT: So what do you like to see in a good side character?
BD: Good dialogue.
HT: Well, we didn't have much of that.
BD: Well what do you like in a side character?
HT: Good dialogue.
BD: What's good dialogue?
HT: It's unexpected.
BD: Well, there was that.

HT: Improvisional theater is never no. It's never cutting people off. It's yes, AND. If you have a piece of dialogue and you say, 'no, you can't do that,' then you don't delete it. You take that piece of dialogue and you expand on it.

BD: Oh, you mean real characterization, not random crap. (Laughter) Orson Scott Card talks about how its more realistic to have people jump to conclusions without the full explanation.

HT: Talks about in late, out early. Prunes the dialogue from the front.

BD: It's easier to prune dialogue than art.

HT: Writers of graphic novels can re-write and re-write and re-write but webcomix don't have the luxury.

Introduces Jake Black of Writing excuses fame, BD's boyfriend. JB: "I called him a man-mountain of love ONE TIME five years ago in this very room and I can't live it down."

HT: Recommends more in-late-out-early.

BD: The problem with side characters is that there's so little you can do with them. I mean how much was Elf doing in the beginning?

HT: HAd to write it in early, then keep it around.

BD: You don't have time to make the character three dimensional. Make them two-dimensional. The problem is, the authors use the WRONG two dimensions. Side characters are unexpected and memorable. For example, BD is a side character in waitresses lives. They always remember him because he makes the waitresses pick his salad dressing for him because someone once prophesied the world would end if he picked his own salad dressing.

HT: I'll have ranch.

BD: I don't believe the world will end...but you never know.

HT: You are one of the most i nteresting side characters in my life.

Something about salad dressing and concealed weapons?

Q: How long does it take me to decide which side characters I'm going to focus on in a story?

HT: About three strips. If a side character does something interesting enough that it feels like it needs to be resolved, I feel like I've made a promise to his readers.

BD: Something about the kissing curse--(Read Schlock Merc )

HT: I can't fulfill it too soon. Minor arc-ties into a main arc.

JB: Where's the line in your view between a side character and a main character? Do you ever create chars with the intent of spinoff?

HT: Up until the point I hired a colorist, the idea of spinoff was one of those entertaining fantasies that I had no hope of fulfilling. But now I realized that the franchise still has a lot of legs on it. All of my minor characters are main characters in their own stories. If their story is driving the plot, they become the main character. That's what I love about my gig: I'm not leasing this from anywhere else. For the next five issues, I can say Spidermen isn't the main char, Mary Jane is! Because SM is boring. All he does is shoot webs and ret-con himself every six years.

BD: Game design--whether or not they have three dimensions. The extra dimension makes the difference. They're the main character in my head when I'm writing. Anyone who had a significant part in the plot, I know them in my head. Side Keepers are usually "Inn Keeper #7".

HT: There was the odd realization that my character in Bob's game, a barbarian keeps picking up pets. The day I realized Bob was plotting out plot arcs for my pets, I got a little disturbed. They were actual side characters with actual debt.

BD: Cat is a prophet prophecied to see all cat-kind. And he hates the dog.

Cat poop jokes ensue.

BD: Just because you put something in there for a reason doesn't mean it has to STAY in there for the same reason. The reason can change. Had a watchman who ranted about money. Everybody in my writing group loved him so much, he had to have a plot. Howard's cat was a morality test. Rescued the kitten from a hole in a rain storm. I wanted to see if he'd rescued it.

HT: It's a kitten? What would I do, kill it? There's no XP in killing kittens!

BD: Howard said to me after the game session, I thought this cat would mean for.

HT: Oh, crap. This is my fault.

BD: Got out an author board and came up a cat. He's the cat of darkness, going to save all-cat time.

HT: Okay, so we hd the obligatory Lolcats joke.

BD: Writing group...listen to them. A critique group said "she's the bad guy." No, BD said, "she's the main character." No, says the groupie--she's only programmed to BELIEVE she's a main character. Every time the writing group thought she was good, he tossed in hints to the bad, and every time they thought she was bad, he'd throw in hints she was good.

HT: Elephants can be taught to paint pornography. Go ahead. google that.

BD: Not on BYU's network!

HT: African elephants are nasty-tempered. They are not petting zoo or friendly animals. They will stomp you dead. I was talking about uplifting a species--moral gag after moral gag. The one thing everything agreed on was uplifting african elephants was a mistake. Intelligent = ten tons of bad temper that's smart enough to go shopping. But a bunch of people responded WANTING to see the elephants. No, I don't want to draw an elephant! The eye level...the size...the panels are so small! Went and whined to Sandra. The comic this summer was the elephant-kind masochism,--don't take that phrase out of context--elephants stomped the people in the logical combination. The head of great big robot also came out of HT's laziness.

Q: When do you know when you should assign a story task to a side char vs. a main char.

BD: When you're going to kill them. There's a follow-up--is it supposed to matter? If you're going to kill someone, there needs to be enough investment making them poignant. I have a problem with game design because I want a side plot/b plot in every adventure. But I can't control what they do. For example, can't make chars fall in love.

HT: And he just can't depend on it. Lucas is not going to tell a love story.

BD: Well, a love of killing.

Well...to answer the question...I think it has to do with logic. I hated space above and beyond because you spent 10 mil training to shoot. He shoots better. Story fulfillment...is it more satisfying? Sometimes, I find it really satisfying to have some cabby come and save the world. Some guy comes in and turns the light switch off and that just de-powers the bomb.

HT: Like Return of the Jedi. Lots of stuff got rendered irrelevent when Lando blew up the deathstar. I mean, the Emperor would have died anyway. We're feeling happy because Luke redeemed his father--which is really impossible when you think about the sheer amount of evil vadar has under his belt--when the real hero was Lando and that funny-faced guy.

BD: That's because the original sapped all the tension out of blowing the death star. It happened once before, so this time, you can leave it to the side character. Empire's Luke's story is really boring. See Eldest. Eragon = Star Wars. Eldest = Empire Strikes Back. But the thing that the script doctor did is he did all that exciting stuff when Han and Leia, and then he mirrored it with Luke. Han's cave w/ space slug. Luke's cave...see it borrows tension.

HT: You can get away with having the side character perform about any plot point as long as your plot structure supports it.

JB: You take a side char like Lando, and he has to fit in the parameters. He can't be a jedi. If you're creating your own world, it's okay, but in someone else's world, like Star Wars, you have to play by other's rules.

HT: For instance, limited char growth.

JB: References Brandon Sanderson and Robert Jordan.

BD: Yeah, I think there are going to be a lot of heads on the floor by the time he's done.

Those rules apply to the writer as well. Look at Ender's Shadow. BD likes it more than the original Ender's Game (HERESY!!!!) Since the ending couldn't be a surprise, the secret allows a different prospective because Bean has to do the emotional processing.

JB: Hey! I wrote stuff in the Ender universe! I got to play with Peter and Valentine! (He's been doing story consulting for the Ender comics, by-da-by)

Howard pimps Jake.

Q: How well do you need to know their backstory to write it effectively.

HT: If you don't need dialogue tags, you're good. If not, you don't have his voice yet and you may need to meet his dad. If the dialogue is interchangeable, then he's one dimensional, not two.

BD: Argument has to be coherent. Minor characters, side characters, if they have a quirk that's memorable, that's all they need.

HT: Like not ordering their own salad dressing.

Book Review -- Kingdoms of Thorn and Bone

Posted by Unrepentant Escapist


November 5, 2009 -- 12:12 a.m.

"Aspar White smelled murder. Its scent was like a handful of autumn leaves, crisped by the first frost and crushed in the palm.

Dirty Jesp, the Sefry woman who had raised him, told him once that his perculiar sense came from having been born of a dying mother below the gallows where the Raver took his sacrifices. But Dirty Jesp made her living as a liar...."
-Greg Keyes, the Briar King, pg 21. (Showing a good example of a first line...well, if you don't count the prologues)

Where did the mysterious colonists who vanished from Roanoke go?

They were kidnapped by monsters, of course, and taken as slaves to a land of dark magic!

That has nothing to do with these books. Or not much, anyway. It's just fun to know because you can see some of the languages evolved from corrupted English. There are enough little easter eggs in these books to keep a reader engaged...it took me an embarrassing long time to realize that the word "d'Ef" is, well...

Greg Keyes' series, called "The Kingdoms of Thorn and Bone" is definitely a winner and one of the most underappreciated sagas in the fantasy genre. At the end of the age of men, a small group of heroes is fighting to save the land from the unnatural evil looming. I got into this series a few years ago, but added two more books to my collection during the orange and black buy-fest. This is one of those sets of books that makes young writers groan, because there is no way you could ever replicate such wonderful prose.

Then you sigh and remember that Keyes has been writing professionally for much longer than you have, and the voice saying "I wish I could write like that" is quickly drowned out by all the wonderfulness of these books. They hit all the right old notes--buxom barmaids, snarky princesses, rapscallion fighters, and knights with big ass swords--with enough new twists to keep you interested. Monks with ninja-like powers! How awesome is THAT? Not to mention six-nippled albino gypsy people...

Besides a hefty helping of palace intrigues and a viewpoint character fatality rate reminiscent of George R.R. Martin, Keyes also does some wonderfully inventive things with religion. Now, I'm re-reading the series from scratch at the moment and my memory's a little patchy, but I believe I'm accurate in saying that the church has been calling the local spirits into "Saints" -- just like the Christian church of medieval Europe did in places like Ireland. By folding the local deities into their religion, they make it more easy for the locals to convert.

In this stories' case, if you walk through their sacred places, you get mad magical powers. Of course, each walk requires strength, and not all Saints are good...

Besides memorable characters, wonderful description, realistic languages (heroes actually have bad grammar and syntax errors when they switch tongues) and interesting religions, Keyes also plays with contrasts in weapons and culture. For example, one of the fighters is trained with a rapier, which works, although not always very well, against men with plate mail and cleavers.

Another wonderful part about this series is that it is done. No waiting for books. Just grab and go.

I've read all but the last book, the Born Queen, so I can't say whether the series' end is as good as its beginning, but these are books you won't regret buying, in my opinion--it's even available in e-book form. This is a sophisticated fantasy. As delicious as it gets.

My only complaint is that every chapter ends with a cliff-hanger, which, occasionally, can seem a bit forced. But it's a small flaw compared with so much goodness packed into these pages.

I had to add this snippet from the Briar King, too, just because I love characters bantering with each other and the reference to Gimli/Legolas.

" 'I killed a hundred, before the gate,' Thaniel asserted.
" 'I killed a hundred and five,' Carsek replied.
" 'You can't count to a hundred and five,' Thaniel retorted.
" 'Aye, I can. It's how many times I've had your sister.'
" 'Well,' Thaniel mused, 'then my sister had to have been counting for you. I know that after two hands and two feet, I had to start counting for your mother.'
" At that, both men paused.
" 'We are very funny men, aren't we?' Carsek grunted.
" 'We are men,' Thaniel said, more soberly. 'And alive, and free. And that is enough.'"
- Greg Keyes, The Briar King, pg. 10

Conversation

Posted by Unrepentant Escapist

May 2, 2009 -- 7:27 p.m.

Ever been in a conversation you can't get out of? Sometimes that happens in my writing. Two characters shoot the breeze and they just never stop.

Most often, I find that happens for me when I'm not sure what the purpose of the scene is. I know it has one, so I keep fishing around for it by having the characters talk about the fantasy/sci-fi equivalent of the Mets.

I know the purpose of this conversation/scene: to introduce a character and to introduce a prophecy. That done, now I need to get some sort of "exit strategy." The problem is, in real life, conversations don't just stop in the middle. They end awkwardly (not goo reading) or just don't end (equally bad) or the two parties leave in a huff.

Here are a couple of ways to stop eternal conversations that just aren't working for me this time.

1) Bring in another character
2) Trigger an action (ie, everyone runs to the window to see what exploded.)
3) Reach a decision/turning point of some sort.

So how do you say "So, I've got to go off and polish my saddle..." without sounding lame?

My cousin came to visit. He's four, but a genius. He picks things up from watching just once and knows all about negotiation. He's probably ready to learn to read, if he has someone to see him. And he's as cute as a button! Too bad he was cranky today. Wasn't as much fun as usual.