Writing Prompt--Two Points of Views

Posted by Unrepentant Escapist

August 31, 2010 -- 3:04 p.m.

I'm reading a book that features the POVs of multiple siblings. As soon as I saw that, I sat back and started waiting for the father to die. It took 100 pages for him to kick the bucket, but kick the bucket he did. After George R.R. Martin did that so wonderfully in Game of Thrones, other authors have tried imitating it with various levels of success. Most of them end up failing. At this point in time, I'm so jaded, I prefer the authors who kill the father off pretty quick, or make it so obvious he's going to die, you're interested in the how, not the actual event. Books whose only twist is that the father dies bore me, because I can see it coming from fifty miles away.

The amazing thing is, when I read Game of Thrones the first time, I didn't see it coming. Looking back, I'm not sure how I missed it. Fantasy books are like Disney moives--if daddy's there at all, daddy's going to die so that the kids can go on adventures. Mommy is sometimes left alive--perhaps because our social views of women allow for a more passive female character. Mom is helpless, but dad, if he were alive, would do something, so we have to kill him for the sake of the plot. I've heard discussions of "orphan syndrome" related to middle grade and young adult fiction, but not in fantasy as a genre. The only example I can think of at the moment where the dad didn't die is Wheel of Time.

I think why Game of Thrones succeeded in the whole orphaning is because George R.R. Martin is such a wizard with slight of hand. He had us focussed on the mystery, the politics, the threads going on in other realms... (the wall, Daeny). We were so busy wondering if Cercei was going to kill Robert or Jaime was going to kill the children or what that we didn't notice the main character's death sneaking up on us.

So, if you're going to kill a father-figure in your book, at least give me a mystery to distract me while I wait for the inevitable assassination/beheading. Better yet, maybe you can let a father live, occasionally.

August progress report: I'm currently reworking a revision of God's Play; adding occasionally to Skin Farm, which is now two-thirds done; and plotting a new epic fantasy novel called City of Murderers, which may be my next project. I have more projects than I have patience to write. I'm listening to Terry Pratchett audio books and the aforementioned father-killing novel, which so far has been a demonstration of incredibly poor writing. I keep wondering if it's a translation, because many of the sentences make absolutely no sense. Terry Pratchett, on the other hand, is brilliant, and even more brilliant when read in the dry, British accents of Nigel Planer.

WRITING PROMPT #17

Title: Agree to Disagree
Genre: Any
Type: Character

So I had a dream. I don't remember the content, but I do remember this--I was watching something, something significant. I woke up and rolled over and went back to sleep. I repeated the same dream, except this time, I was someone different. And it showed. The changes in my perception were slight, but important. My actions were slightly different as well. Both character perceived each other's reasons for doing things completely inaccurately.

This happens in real life. Three people will remember the same conversation differently. They will also remember the same event differently.

I want you to take two characters through a scene. Any kind of scene--an argument, repairs to a space station in orbit, a battle against a red-skinned monster with three tongues. Write the scene from one POV, and then write the same scene from the other character's POV. How accurate are each character's perceptions? You can have them be diametrically opposed, if you want, but I think this exercise is more interesting with two characters who view the same things with only slight differences.

You can do this one of two ways. If you're like me, a discovery writer, then you write the two scenes and then compare them to gleam the differences in personality and such. If you're an outliner, you might come up with a list of major differences between how the characters see the world and try to work them into the text.

Writing Prompt #13 - Inhibitions

Posted by Unrepentant Escapist

March 1, 2010 -- 5:47 p.m.

Well, I finally plugged my nose and read my submission to Ender's Companion. You can tell reading it that it's not my normal clean, clipped style, especially with the frequent switching of tenses, but it's still not bad. Either they edited it to make it readable or I'm so amazingly talented, it shines even when I'm wasted.

WRITING PROMPT #13
Title: Inhibitions
Genre: Any
Type: Character

One of the side effects of alcohol is that it makes us do things we wouldn't ordinarily do--at least for most people. Some people live their lives exactly as they want, easily ignoring their inhibitions.

Sometimes, however, inhibitions shouldn't be ignored. Has your character ever done something in their past that they consider deeply shaming? Told their deepest secrets to a person who turned out to be an enemy? Had sex with someone they despised, or made promises to someone whom they later abandoned? It doesn't have to be because of alcohol. A moment of weakness, of despair, of foolishness. We all make mistakes, and some of them we regret for the rest of our lives.

What is the worst thing your character has ever done in his or her life? Remember, what you would consider the worst is different from what your character considered might consider the worst. Everyone has their own personal standards of honor. Mine are pretty flexible. I admit that I lie and cheated frequently throughout my education, because it seemed to be a victimless crime. Academia, for me, has always been a game, and it was fun to see what I could pull off. My sense of morality on that score is still pretty fluid, but on the other hand, there are things that matter to me. For instance, cheating by writing test answers on the back of my hand is no big deal, but the idea of plagiarism is abhorrent to me. I might lie to get myself out of trouble, but I would never make up a newspaper article from scratch, as one of my employees once did. For me, that is betraying a sacred trust.

Another example: most people my age pirate music, movies, whatever, and justify this to themselves based on "evil corporations." I pirated things in my day, but I never felt comfortable about it. I've since stopped the practice, because evil corporations are people too. And because my favorite thing to pirate was audio books, and I realized it was like stealing from my future self. Now I buy them legitimately.

But I've done other things that betray my own honor code that I'm deeply ashamed of. Things that really have hurt people, that I wish with all my heart I could retroactively go back and solve. The question is, what is your character's honor code? What is the worst possible thing he has ever done to betray it, and himself? Will his past mistakes come to haunt him in the present, or will they just shape him in a deeper, more meaningful way?

The Bob and Howard Show!

Posted by Unrepentant Escapist

And we're back!

I spent the past hour listening to Brandon Sanderson. Random trivia--he writes on beanbag chairs. Ooh, and I think he might have remembered my name, which is super-cool. But I'm not sure because I interrupted him. (Damn it! Whenever I'm around famous authors I seem to lose all my social skills...)

Any mistakes in transcription are mine, not the speakers. Don't blame them! There are undoubtedly errors, and I apologize and kiss your feet asking forgiveness.

We're with Bob Defendi and Howard Taylor (shclock mercaenary)! Both have only had four hours of sleep, but are inebriated on caffeine. Ah...caffeine. I'm on the nightshift at the moment, so I'm used to being in bed by now. So I'm in the same place.

Topic: Interesting side characters.

HT: I suggested: Building interest in side characters through improvisational theater.

Inspired by a couple reasons: 1)Said-character: Ranger named Lucas not right in the head. He loves killing demons. Loves teaching small children to mortal. 2) A role-playing game. Starts in a jail where the last thing we remember was the tavern. We'd gotten real dwarven ale...three days ago. At some point and time, I cleric, was I set the out house on fire three days ago. The Jailer and him had a conversation "It had it coming!" Holy fire would not have worked on that outhouse if it had been pure!

BD: There was a bidet joke in there somweher too.

HT: Now it;'s coming back to me!

BD: And we were playing with an impressionistic twelve-year-old too.

HT: So we had to hide the poop jokes.

... he goes on to recommend the Rifftrax to Twilight.

Anyway, what I was going to suggest is what we get from you a couple of suggestions--in just barest forms--a side character from your novel. And we'll figure out what's wrong with them. Not what's wrong with them in the novel, but why you wouldn't want to meet them in real life.

Suggestions: Xenobiologist who has unknowingly picked up a parasite.

Poop jokes ensue.

Xenobiologist Meet: 70yrold circus performer.

More poop jokes. Laughter.

Setting: Central Park after Dark.

BD is the circus performer, HT is the xenobiologist.

BD: What you're doing there at the book is illegal.
HT: What city am I in?
BD: New York. Or that's where I am.
HT: Uh, what planet am I on?
BD: Uh...earth...I don't know what planet you're on...
HT: Oh yes, yes, central park, New York. I'm testing the water solluble quality of the soil behind this bush.
BD: Usually you do this with pants on.
HT: I do have my pants on, they're those things around my ankles.
BD: No, you're supposed to wear them up.
HT: Like you?
BD: Yes. But maybe a little lower.
.......stuff I missed...
BD: Well, I'm out of poop jokes.
.....
BD: Nice boots.
HT: Yes they are. (Makes lightsaber voices) See, this is how I get back to my bus.
BD: I might have some work to do.
HT: Do you have creatures who need studying?
BD: Yes. And we follow them around and train them.
HT: Do you have bushes? Soluble bushes?
BD: Well, this time--
HT:The bush is very absorbant, but not very soluble. It doesn't dissolve in water.

Something about clowns and vegetables....? Can't hear for laughter.

HT: I was under the impressiont hat would dissolve them and then re-exrude them in a more soluble form.
BD: No, we just do it as a warning to the others.
HT: Clowns breed quickly, then?
BD: I've heard they're pretty quick...

HT: Should we pause to learn what we've learned about these horrible people. I have no idea what your grandfather did at the circus, but I hope he was better than Bob at it. So...I'm an alien, because that fascinated m.

BD: My grandfather and his mind went to WWI and WWII and only one of them came back.

HT: So what do you like to see in a good side character?
BD: Good dialogue.
HT: Well, we didn't have much of that.
BD: Well what do you like in a side character?
HT: Good dialogue.
BD: What's good dialogue?
HT: It's unexpected.
BD: Well, there was that.

HT: Improvisional theater is never no. It's never cutting people off. It's yes, AND. If you have a piece of dialogue and you say, 'no, you can't do that,' then you don't delete it. You take that piece of dialogue and you expand on it.

BD: Oh, you mean real characterization, not random crap. (Laughter) Orson Scott Card talks about how its more realistic to have people jump to conclusions without the full explanation.

HT: Talks about in late, out early. Prunes the dialogue from the front.

BD: It's easier to prune dialogue than art.

HT: Writers of graphic novels can re-write and re-write and re-write but webcomix don't have the luxury.

Introduces Jake Black of Writing excuses fame, BD's boyfriend. JB: "I called him a man-mountain of love ONE TIME five years ago in this very room and I can't live it down."

HT: Recommends more in-late-out-early.

BD: The problem with side characters is that there's so little you can do with them. I mean how much was Elf doing in the beginning?

HT: HAd to write it in early, then keep it around.

BD: You don't have time to make the character three dimensional. Make them two-dimensional. The problem is, the authors use the WRONG two dimensions. Side characters are unexpected and memorable. For example, BD is a side character in waitresses lives. They always remember him because he makes the waitresses pick his salad dressing for him because someone once prophesied the world would end if he picked his own salad dressing.

HT: I'll have ranch.

BD: I don't believe the world will end...but you never know.

HT: You are one of the most i nteresting side characters in my life.

Something about salad dressing and concealed weapons?

Q: How long does it take me to decide which side characters I'm going to focus on in a story?

HT: About three strips. If a side character does something interesting enough that it feels like it needs to be resolved, I feel like I've made a promise to his readers.

BD: Something about the kissing curse--(Read Schlock Merc )

HT: I can't fulfill it too soon. Minor arc-ties into a main arc.

JB: Where's the line in your view between a side character and a main character? Do you ever create chars with the intent of spinoff?

HT: Up until the point I hired a colorist, the idea of spinoff was one of those entertaining fantasies that I had no hope of fulfilling. But now I realized that the franchise still has a lot of legs on it. All of my minor characters are main characters in their own stories. If their story is driving the plot, they become the main character. That's what I love about my gig: I'm not leasing this from anywhere else. For the next five issues, I can say Spidermen isn't the main char, Mary Jane is! Because SM is boring. All he does is shoot webs and ret-con himself every six years.

BD: Game design--whether or not they have three dimensions. The extra dimension makes the difference. They're the main character in my head when I'm writing. Anyone who had a significant part in the plot, I know them in my head. Side Keepers are usually "Inn Keeper #7".

HT: There was the odd realization that my character in Bob's game, a barbarian keeps picking up pets. The day I realized Bob was plotting out plot arcs for my pets, I got a little disturbed. They were actual side characters with actual debt.

BD: Cat is a prophet prophecied to see all cat-kind. And he hates the dog.

Cat poop jokes ensue.

BD: Just because you put something in there for a reason doesn't mean it has to STAY in there for the same reason. The reason can change. Had a watchman who ranted about money. Everybody in my writing group loved him so much, he had to have a plot. Howard's cat was a morality test. Rescued the kitten from a hole in a rain storm. I wanted to see if he'd rescued it.

HT: It's a kitten? What would I do, kill it? There's no XP in killing kittens!

BD: Howard said to me after the game session, I thought this cat would mean for.

HT: Oh, crap. This is my fault.

BD: Got out an author board and came up a cat. He's the cat of darkness, going to save all-cat time.

HT: Okay, so we hd the obligatory Lolcats joke.

BD: Writing group...listen to them. A critique group said "she's the bad guy." No, BD said, "she's the main character." No, says the groupie--she's only programmed to BELIEVE she's a main character. Every time the writing group thought she was good, he tossed in hints to the bad, and every time they thought she was bad, he'd throw in hints she was good.

HT: Elephants can be taught to paint pornography. Go ahead. google that.

BD: Not on BYU's network!

HT: African elephants are nasty-tempered. They are not petting zoo or friendly animals. They will stomp you dead. I was talking about uplifting a species--moral gag after moral gag. The one thing everything agreed on was uplifting african elephants was a mistake. Intelligent = ten tons of bad temper that's smart enough to go shopping. But a bunch of people responded WANTING to see the elephants. No, I don't want to draw an elephant! The eye level...the size...the panels are so small! Went and whined to Sandra. The comic this summer was the elephant-kind masochism,--don't take that phrase out of context--elephants stomped the people in the logical combination. The head of great big robot also came out of HT's laziness.

Q: When do you know when you should assign a story task to a side char vs. a main char.

BD: When you're going to kill them. There's a follow-up--is it supposed to matter? If you're going to kill someone, there needs to be enough investment making them poignant. I have a problem with game design because I want a side plot/b plot in every adventure. But I can't control what they do. For example, can't make chars fall in love.

HT: And he just can't depend on it. Lucas is not going to tell a love story.

BD: Well, a love of killing.

Well...to answer the question...I think it has to do with logic. I hated space above and beyond because you spent 10 mil training to shoot. He shoots better. Story fulfillment...is it more satisfying? Sometimes, I find it really satisfying to have some cabby come and save the world. Some guy comes in and turns the light switch off and that just de-powers the bomb.

HT: Like Return of the Jedi. Lots of stuff got rendered irrelevent when Lando blew up the deathstar. I mean, the Emperor would have died anyway. We're feeling happy because Luke redeemed his father--which is really impossible when you think about the sheer amount of evil vadar has under his belt--when the real hero was Lando and that funny-faced guy.

BD: That's because the original sapped all the tension out of blowing the death star. It happened once before, so this time, you can leave it to the side character. Empire's Luke's story is really boring. See Eldest. Eragon = Star Wars. Eldest = Empire Strikes Back. But the thing that the script doctor did is he did all that exciting stuff when Han and Leia, and then he mirrored it with Luke. Han's cave w/ space slug. Luke's cave...see it borrows tension.

HT: You can get away with having the side character perform about any plot point as long as your plot structure supports it.

JB: You take a side char like Lando, and he has to fit in the parameters. He can't be a jedi. If you're creating your own world, it's okay, but in someone else's world, like Star Wars, you have to play by other's rules.

HT: For instance, limited char growth.

JB: References Brandon Sanderson and Robert Jordan.

BD: Yeah, I think there are going to be a lot of heads on the floor by the time he's done.

Those rules apply to the writer as well. Look at Ender's Shadow. BD likes it more than the original Ender's Game (HERESY!!!!) Since the ending couldn't be a surprise, the secret allows a different prospective because Bean has to do the emotional processing.

JB: Hey! I wrote stuff in the Ender universe! I got to play with Peter and Valentine! (He's been doing story consulting for the Ender comics, by-da-by)

Howard pimps Jake.

Q: How well do you need to know their backstory to write it effectively.

HT: If you don't need dialogue tags, you're good. If not, you don't have his voice yet and you may need to meet his dad. If the dialogue is interchangeable, then he's one dimensional, not two.

BD: Argument has to be coherent. Minor characters, side characters, if they have a quirk that's memorable, that's all they need.

HT: Like not ordering their own salad dressing.

Laptop Issues

Posted by Unrepentant Escapist

November 23, 2009 -- 10:15 a.m.

On top of my car not working, now my laptop is on its last legs, too. I will have to probably get the screen replaced this week or buy a new one. Things are piling up. So if I don't post for awhile, I haven't abandoned you. My laptop's just in the shop.

My novel is backed up so no worries when it goes. I'm scared about finishing it. Becoming a published author was my dream. It's kept me alive through unemployment, finding out I was dating a sex offender, etc. The idea that I could work so hard and fail is terrifying. Better never to finish than put my baby out into such a scary world.

But if this one fails, there's always the next one, right? It took Brandon Sanderson a heck of a lot more tries than my measly three to get things working. And I already have a cool Y.A. novel thought, and another cool fantasy novel thought. I have more ideas than I have time to work on.

Anyway, the thing that will frustrate me the worst in books is when an author builds up and fails to deliver. For example, I was reading a book by one of my favorite authors, and for four chapters he spends time building up "the Argument" with a capital A, about how mind-blowing it is and revolutionary, etc.

What is the argument: THERE IS NO FREE WILL. It's all an illusion.

And I'm like--seriously? That was the big argument? That's the argument that upsets people?

I discovered that argument when I was 14 years old. It's a natural outgrowth of the nature/nurture debate. Can you actually control anything or are you programmed? If you have a criminal's genes, you're a criminal. Or if your parents beat you, chances are, you beat your children. Do you have any choice in the matter? Or is your choice predestined by your genes and your upbringing?

And you're telling me two intelligent men, a college professor and a neuroscientist, are driven crazy and obsessed with this idea? The fact that human beings are merely a set of buttons, predictable machines who must respond certain ways to certain stimuli, will upset a trained FBI agent so much?

Dude, I figured this out when I was fourteen and it didn't upset me. I thought about it, realized it didn't matter whether free will actually existed or not, because it was to society's benefit to pretend it existed. Because without the concept of free will, personal responsibility goes out the window, and that basically screws up the court system. It also creates a lot of depressed people.

It's like religion. Whether or not there's an afterlife, it comforts me to think that there is an afterlife, so why not believe in it, even if the evidence for it is (naturally) a little limited. Religion is the opiate of the masses, but if (for me) religion has few painful side effects while at the same time giving me an emotional boost and an incentive to believe that the choices I make actually matter, than that's a drug I can sign onto. It's only the people who use religion as a weapon for harm that need to be taken into rehab.

My brother discovered "the Argument" at about the same age. I remember he came home from school one day, proud as a peacock, and told me that he'd spent all his lunch hour arguing about whether or not free will exists. "I took the harder side," he said, "I argued it doesn't exist."

And I asked, "Why is that the harder side?"

He looked at me for a moment, not speaking, then said at last, "I guess it isn't."

Maybe the two of us were super-geniuses. Maybe most college freshmen would blow up at the idea that they're just robots acting out a combination of their genes and their background and that free will is obviously an illusion born of neurochemicals. But I doubt it.

The moral of the story is that, the more you build up a scene, an idea, or a character, the more fantastic it has to be. Because even if something's written well, it can still be a wall-banger if it disappoints your expectations in a fundamental way. And the higher the expectations, the easier it is to disappoint.

This is what happened for me at the end of the Harry Potter series, and will likely happen to me as I watch more Lost.

WRITING PROMPT #11

TITLE: Revelations
GENRE: Any
TYPE: Character

Write a big reveal scene for one of your characters that shatters their preconcieved expectations. Not just any preconceived notions, but the one at the center of their being. What knowledge would hurt them the most? That their parents are not actually their parents? That the woman he/she loves doesn't even remember that all-important moment when they first connected? That they are a god and the world around them is merely their dream?

Find the most precious notion of the character's soul and rip it apart. If your character isn't a weeping, dribbling mess by the end of the scene, you haven't found the right revelation yet.

This will help you understand the template of your character's soul. It also can possibly be used as a weapon by your villain (a false revelation, or at least a point of attack now that you know where your character is vulnerable) or a twist...if your revelation is realistic and not a cliche--ie, Luke (or Richard Cypher) I am your father...

How to start with characters and end with plots

Posted by Unrepentant Escapist



October 25, 2009 -- 11:49 p.m.

I think I’ve mentioned before that I’m a character writer—world-building and plots comes difficult to me. Usually, as an author, I throw several characters together in a bag to watch them bounce around like atoms. Whatever comes out is my story. Which is why sometimes my stories seem a little disorganized. Another downside of this method is that characters pretty much dictate the story. So it’s hard to think of revisions to the plot because you’re stuck in this box: the character told me that this is how the story must be and therefore it IS that way, because the author becomes the character’s mouthpiece. And some characters can be pretty darn dictatorial. Sometimes, when I write I feel like there are real people sitting on my shoulders telling me what to say. Every author has an intense intimacy with their characters, and I don’t know whether my relationship is deeper or whether I’m more insane or whether everyone feels this way. Another downside is that you end up with the lots of story starts because you have great characters, but their stories never quite reach completion because you’re missing other elements. For example, I have the beginning to a novel where a female psychotic serial killer with multiple personality disorder in the jazz age is trying to prove that, this one time, it wasn’t her who killed the young pianist. Interesting character, but one I’m pretty sure I’m incapable, at this point in time, of pulling off as a writer. The unreliable narrator plus the historical research plus the first-person perspective are all things I haven’t played with much before, so it’s just more than I can swallow in one gulp, no matter how intriguing a premise. I wonder how many flapper era mystery series are out there. I think it’d be such a fun, noire world to write in.

Despite the drawbacks, “character-first” is the method that works best for me. To paraphrase Orson Scott Card, there are four basic elements to any story: setting, concept, plot and characters. (He calls setting mileau and concept idea but it’s the same thing, in my eyes). If I try to start with a setting, the story is usually boring. If I try to start with a concept, the story ends up being preachy. If I try to start with a plot, the characters end up as robots basically obeying the beck and call of the deux ex machina.

So, for me, it all comes down to character. But even character writers need words, plots, and interesting ideas to make their stories good. So, what do you do if you have fascinating characters and no stories to put them in? If the colorful Space Mercenary Xllista, who is allergic to spinach and loves crocheting almost as much as she loves cutting down three-armed aliens with her thrumming laser sword, is sitting in you notebook with nothing else to do?

Here are my thoughts on how to turn characters into stories:

1) How to let your characters build your worlds for you

When I say I imagine characters, that image I have doesn’t exist in a vacuum. Usually I know at least a couple of experiences I want characters to have while in a story. For example, if I want Naheel the King of Thieves to learn humility, I figure a showdown with a big bad wizard at some point in time will temper his enthusiasm. I call this point a “milestone.” I have five or six milestones inside of my head that I plan to sprinkle throughout the story. I don’t know the order or the pacing, but I do know they HAVE to happen.

Because those milestones add up, when I think of a character and their growth in the story, I have two points. A)--the characters’ starting point, who they are at the beginning, and b)--who the characters need to become at the end. Usually that involves a character going from weakness to strength, overcoming some prejudice or fear. Luke Skywalker goes from farm boy who can’t defend his aunt and uncle from the evil empire to jedi warrior capable of blowing up the Death Star. Alternatively, a character can go from strength to weakness—the Starks in the A Game of Thrones lose the head of their household. Their family is scattered. Most endings are mixed: Luke Skywalker gains some mastery over his force, but loses his mentor. Or, more complicated, you have strength goes to weakness which in the end results in even more strength. Without his loss of Obi-Won, Luke wouldn’t have been forced to stand strong in himself and wouldn’t have been strong enough to stand up to the Emperor in the end of the trilogy. And this character metamorphosis is why its such an enduring story. Though Han Solo, Wookies and Light Sabres all help of course, because they are a handful of awesome.

If you haven’t yet come up with both a and b for your character, or at least a bunch of milestones, this exercise probably isn’t going to be too useful to you. Though if you don’t have both a and b, you probably either need to think about your characters more or you’re suffering from a case of “this character is god!” There is going to be no character development in your story, because your character has no weaknesses to overcome, no learning to do. He is a perfect, living god on the page.

But remember that godlike characters still have weaknesses and room for growth. Roland may be a godlike gunslinger in almost every way, shape and form, but he still grows throughout the Dark Tower series. Though if you’re a beginning writer, I’d advise staying away from impossibly mighty characters, because they’re so rarely as interesting to your readers as to you as author. Roland is one of the few characters I can think of who starts out godlike who I like. The point is, most characters we care about in spite of their godlike abilities, not because of them. Or at least, that’s how it shakes out with me as a reader.

So, the bottom line is: how can you create a world that forms the character at point A? For example, say it is important for a character to have an almost crippling fear of heights. While you could examine what mundane event led to that fear on an individual level—maybe her parents got killed rock climbing on Mars—you can also build a world where that fear is common, in fact, where not having that fear would make one a Despereux-type freak. For example, a world of underground dwellers who build caves in the rocks specifically to get away from heights. Part of their religion might be that anyone who ever stands on the surface has a chance of being soul-sucked by malevolent spirits. Alternatively, you can build the society so that the character’s weakness makes her even MORE of an outcast. For example, a girl who’s afraid of heights living amongst a bunch of winged cliff-dwellers (she’s the only one who was born ‘bare-backed’—an obscenity among their people because it Is so inherently disgusting) or people who live in homes at the top of God-trees, deities that have been imprisoned in tree form and demand the worship of the people who live in their mile-high hair. Maybe her inability to worship them because she can’t muster the courage to climb high enough is why she gets exiled and has to go wandering around to find the magical MacGuffin.

Both these scenarios I came up with on the fly in fifteen minutes, so they’re a bit cliché, but you get the idea. The world can and should be an echo of the character’s own internal conflict. The world should always heighten the conflict, both external and internal. Repeat the process with point b, where you want the character to end. Repeat the process with every milestone—have the characters’ growth help you brainstorm some new detail of the environment. In the end, if you’ve got a good character, you should also have an interesting environment because it grows out of that interesting character.

And of course, every layer of depth you can add is a good thing. What kind of profanities would winged aliens use? What kind of items would they consider most valuable? How do they get dressed in the morning? From these types of questions, you can get an interesting concept, like “what happens if the heir to the throne is a throwback without wings and ends up exiled amongst the human colony of weak scientists she once despised…only to discover that humans genetically engineered her people in the first place and are now working to stop a disease that’s been thinning the flyer’s population for the past century, a problem resulting from their attempts to play god?”

Bottom line, it’s time to brainstorm, but hopefully now you have some good points to start with.

2) How to turn characters in the plot:

For this exercise, you need more than one character. Hopefully, a lot of characters.

One of the difficulties in my book is that I have too many characters. Out of curiosity, I counted. Godsplay has 43 named characters in the book. That means, on average, I introduce a new named character every 3,250 words, or one every 13 pages. Of course, most of these are only in one or two scenes or even referenced but never seen, but that’s a lot to keep track of, and it’s a lot of plots to forward, because every character in my opinion should a) be real b) exist to forward the plot/add something to the story (such as humor). And while I need a lot of characters to forward the plot, that means I need a lot of back story, motivation, and conflicts to be resolved. The number of POV characters is much more reasonable: 8, of which 3-4 are the main POVs and the others are all throwaways with only a couple of scenes each. So I need less help coming up with plots than knowing which plots to emphasize.

But say you don’t have that problem. Say you need to come up with plots and subplots. Say you’ve got three characters: Jack and Jill (your young lovers) and Josh (your villain). You know that Jack and Jill are on a quest for a holy grail, but not the details of what happens along the way.

Now, what drives a plot? Tension. If your plot has no tension, no conflict, then you really have no plot. You have a bunch of stuff happening. There’s a difference.

If you think back to your high school English classes, you might remember that there are numerous kinds of conflicts. Man versus nature, man versus himself, etc. But my favorite and what is often the easiest to write is interpersonal conflict.

So, you have interpersonal conflict between Jack and Josh over the holy grail. But is that their only point of tension? Say Josh is also an evil warlord who is attacking Jack’s village. If Jack doesn’t succeed, everyone in his village will die. That’s the stakes. But let’s peel that onion a little more. What is Josh’s motivation? Maybe he’s attacking the town in the first place because Jack and all the other villagers bullied him as a child, mocking him and beating him up because he was an orphan with a messed up face. That ratchets the tension even higher because in some ways, Josh’s retribution is justified and Jack not only is fighting for lives, he’s fighting for his own redemption over the mindless acts of cruelty he had participated in or even instigated as a child.

Knowing this about your characters can stimulate several actions or subplots. For example, what if Jack decides to try and find Josh and apologize. And Josh laughs in his face, or accepts it but refuses to stop killing the other villagers. Or what if Jack decides to take the fight to Josh’s adopted home village in return, threatening to use his magic to completely wipe the village off the map if Josh doesn’t back down, resulting in a Cold War style standoff?

Or what if Jack stumbles on a village stoning an outcast secondary character (who we’ll call James) and this time, instead of passively standing by, Jack steps in and stops it. In the process, he might gain James’ loyalty for life, and James has an essential clue to the location of the Holy Grail. Or James turns out to be one of Josh’s spies and the villagers’ cruelty is actually justified. In the end, he betrays Jack despite his kindness.

The possibilities are endless, but none of them would be available if you didn’t know the character’s crucial motivations and the levels of conflicting tension. A rule of thumb: the more layers of tension you have between characters, the deeper the story. That doesn’t always mean better. Too many subplots can end up confusing events, or distracting from your central theme. Sometimes your innkeeper is just an innkeeper, and sometimes he’s a single father of three trying to make ends meet in the middle of the Apocalypse.

And what about Jill? Say you know she’s a divorced mother who lost track of her infant son during a war, when soldiers left her for dead but took the baby boy. How does this affect her relationships with the other characters? Is Josh actually Jill’s long-lost son (although this could make difficulties for the Jill-Jack love-interest angle)? Has Josh promised to let her know the location of her child if she finds the grail and turns it over to him? Or maybe Josh is her divorced husband, who abused her, and she’s not going on the quest for the grail because she wants to find it, but because she wants revenge and she knows the quest will draw Josh to her.

And maybe she’s in love with Jack because his vulnerability reminds her of Josh before he became an evil megalomaniac, or maybe just because he has the same brown eyes as her son did, and, in the end, her story is resolved when she accepts her love for Jack and, at the same time, that she may never know who her son is. Maybe she’s afraid Jack will turn into Josh, because Josh’s treatment of her has made her cynical of all men. And so, at the end of act 2, Jill flees Jack with the key to the grail’s location because she doesn’t think any man can be trusted with it, and so Jack has to catch her before Josh does.

Any of these relationships can add either plot twists or subplots, and gives characters rational reasons for acting irrationally, which is sometimes necessary for a plot. Because there are no books I hate more than the books where characters act stupidly for no reason whatsoever.

From the villain’s angle, maybe Josh, Jill’s divorced husband, still loves her, and he is certain that finding the holy grail will make her return his love. Perhaps the holy grail even contains a love potion, and she will be forced to love him for the rest of her days as a mindless love slave. How will his love of Jill change his actions? Maybe, in the grand climatic battle, he realizes Jack makes Jill happy and so truly relinquishes her at last

Whichever choice we pick, we still end up with a fairly standard Josh/Jill/Jack love triangle. How can we spice it up? By bringing in the other characters, of course. What about the waif James, who Jack rescued to make up for his own cruelty as a child? We’ve already established Jacks’ relationship and potential conflict with James (is he a spy? Was the villager’s stoning of him potentially justified?) but what about Jill? Does Jill protect James because he reminds her of her own son, protecting him when all logic says she should be doing otherwise? Or what if, because of her suspicion of everybody left by her life in constant abuse, she suspects James is a traitor from the beginning and Jack has to restrain her from hurting the boy? What if James is actually her lost son, and she goes from suspecting him to being ashamed of her mistrust? And what if James lies and tells her he is her son, even though he knows he isn’t, perhaps because his mother is being held by the bad guy who says he will kill her if James doesn’t find the grail? Maybe Josh is James’ father, and Josh only had sex with James’ mother in the first place because she physically resembles Jill.

Complications upon complications. And note, this sort of thing can go on in the background while the main questing happens. So, even if there’s nothing particular going on in the main plot (we’re riding horseback from one area to another, cue montage of trees and quiet brooks) the tension is still kept tight by the character’s relationships.

In my opinion, the two more important areas of study outside of English and creative writing programs for an aspiring author are acting and psychology. Acting teaches you to get inside a character’s head and forces you to (unless you have a really hands-on director) to make up a lot of motivation behind their lines, turning phrases that can be really generic into something sinister or humorous, because of the motivations you infuse into it. Hanging motivations onto a framework of plot that cannot be altered and making every line logical, even when the play isn’t always. Psychology is also important because it forces you to examine the minutia of human behavior, and so you can think to include things like displacement and avoidance into your characterizations, which make your characters more real.

But every character you add is a potential for plot twists and subplots. If you’re finding it difficult to keep tensions high, I’d advise you to try the following exercise. I either invented it myself or read about it long ago and borrowed it so deeply from someone else that it became my own.

Write the names of several characters, the ones that are most important to the plot, on a piece of paper, roughly in a circle or wheel formation. I use the back of envelopes, because when I see a blank piece of paper, I get a little intimidated. Backs of envelopes somehow aren’t frightening.

Now—draw a line between characters who have a conflict/tension. If you’re feeling fancy, break out the colored pencils and delineate each with colors, for example pink could stand for romantic tension, red for actual open conflict (such as fighting), yellow for implicit conflict (they are on opposite sides of a war but never actually interact), blue for they’re going the same direction but they have different goals, etc.

In the beginning, you should have something like the figure in the second image at the top of the article. In the end, you should have something like the figure in the first image. (Yeah, they're messed up, I'm too sleepy to change it)

This is why I have a hard time keeping my novels contained to reasonable word limits. Because even my spear-carriers have conflicts and back stories, and I feel like they all deserve their turn in the spotlight, even if it’s only for a paragraph. In the hands of a skilled writer, you have a tapestry. In the hands of an amateur, you have a mess.

The point is, each thread of conflict can be developed into a subplot or can influence the main plot. This technique is good because IF you look at your diagram and see no lines of tension between a set of characters (say, your princess and your main male’s warrior’s wizard mentor, a.k.a. Kahlan and Zed) you can literally SEE the lack in your story. You fill that lack by adding a plot even that fills the tension (Zed no longer trusts Kahlan because of Shoata’s prophecy). This makes your story richer and fuller.

This technique also tells you where you can cut characters. If a character only has one line of tension with ANYONE, that means he or she may not actually be important to the story and can be cut, or at least, all his scenes can be shortened. This isn’t always the case—especially with characters who don’t play much role in the story but play a role in the character’s background, ie, the main character’s father. However, if you can create lines of tension from minor characters to major characters, for example, Tam al’Thor’s suspicion of Moiraine, you usually end up with a story that has more meat to it.

I’ll go out on a limb and say the number one problem with stories I dislike is not enough tension. Everyone is happy, cooperative, and the only difficulties they face aren’t inter-party, but from the big dark baddies outside. This is the worse tendency of epic fantasy, in my opinion. Even people who work together for common ends in real life sometimes hate and mistrust each other. That’s why the mysterious stranger in the party is so fun to read about—because he could be a traitor in your midst, if he’s not a Strider knock-off.

These are two tips for using your wonderful characters to flesh out wonderful stories. Remember, it’s all a feed-back loop. The more you know about your character, the more you can develop the world, and as you develop your world, the more your character develops. The same thing goes for plots. It’s very rare that you can have too much knowledge about your world and your plot, so doing these exercises shouldn’t be a waste of time for you, even if you have to cut things later. I might know that my planet isn’t a perfect sphere because an asteroid took a chunk off of it, but I don’t necessarily need to share that information with my reader. Still, it’s good to know in case I ever need that suspicious-looking crater to add mystery to my plot.

So have at it!

PS: In other news, Victor Plushenko’s return to figure skating at the Moscow event of the Grand Prix was phenomenal. Coming off three and a half years of retirement, he can still cream skaters in the prime of their careers. Purely amazing. He’s one of my favorite figure skaters of all time. It’s wonderful to see him lacing up his skates again. And it was wonderful to see the hero worship in the other competitor’s eyes… truly a skater’s skater and a strong athlete. I can’t wait to see him at the Olympics.



Why I Read Fantasy

Posted by Unrepentant Escapist

October 4, 2009 -- 10:04 p.m.

My novel wasn’t giving me an ulcer. It was swine flu. I spent two days throwing up whenever I moved and three days recovering.

I hate it when I can’t write. It’s like a burning inside, if the words get stopped up too long. I don’t think I’ve ever been able to go a whole week, except when I’m on vacation, without writing something—articles, essays, poetry, journal entries, debate cases… It’s an addiction I am unable/unwilling to break.

So that explains why I spend so much time writing. But why do I spend so much time reading fantasy and science fiction? The obvious explanation—I have an easier time relating to fictional characters than real people my age, whose concerns seem to circle entirely around television, music and the opposite sex—I was thinking about it the other day, and I wondered if I were different than others who read the genres. Since mostly, I read fantasy, I’ll stick to that for today. Why do you read fantasy? I distilled it into the following:

1) Escapism, pure and simple. Real life is dull. You push paper. You make mistakes. But it doesn’t really affect the world that much. Nothing changes, no matter what happens. Life goes on.

Fantasy characters don’t usually spend their day struggling to get out of bed trying to figure out why it matters if they go to work today. They don’t spend their day in an office reading email. What they does actually matters. They have a unique ability to shape their worlds, and that makes me envy them and love to read them. Epic struggles of good and evil sound much more interesting than the woes of the cubicle. The fantasies where the character moves through the world and nothing changes are usually the ones that fade from memory quickly.

Some people won’t admit reading for the escapism, or try to ‘pooh pooh’ it, especially among the literary elite. I have enough of a Marxist bent (specifically, the part about how, when people are removed from their work in the process of mass production, they become less individually fulfilled—if there’s nothing physical and concrete that they can point to and say “I did that,” workers become depressed) to believe that escapism will become more and more necessary in the future.

The fact is, it’s merely the flavor of the escapism you choose: whether you escape into the lives of your TV friends, or the romance of romance, or even in non-fiction, escaping to the interesting lives of people who did move and shake the world. Ditto with literary fiction.

2) Characters: Something about the epic nature of fantasy makes for truly unforgettable characters. I can’t remember most of the people, even the so-called “great characters” that populate literary fiction, but I’ll never forget the characters in the fantasies I grew up with. I read Dragonlance for Raistlin and Tasslehoff. I read Wheel of Time for Nynaeve, Mat and the Forsaken. I read Tigana for Dianora. I read the Cycle of Fire and Ice for Daenarys and Tyrion (I would mention more favorite characters but…they all got killed off.).

That’s why my preference skews toward character-driven fantasy, and epic fantasy series in particular, because there’s so much opportunity (often admittedly squandered) for strong characters who grow and change.

It’s funny because I have three character “types” that I love seeing over and over again. And I don’t really care that I’ve seen them before, that they’ve become staples of the genre. They are: The big, baaaad wizards (male or female, though I usually prefer male depictions because female evil wizards tend to be sexualized to the point of laughter or end up being conquered/redeemed by the power of luuuuuv.); the strong female protagonists who have to FIGHT for frickin’ everything (this can go to males too, but females usually have an extra layer of difficulty in their quests, an extra layer of threat—but if stuff comes too easily, well, they’re not worth reading about); and the lovable mischief-maker/outcast who sees the world through a different, humorous perspective. And, naturally, they all have to be intelligent.

If a book doesn’t have one or more of these characters types, it’s unlikely to hold my interest. I think that’s why it took me so long to finish Lord of the Rings. The women…well, aren’t really there. The big bad wizard…isn’t a viewpoint character (they have to be POV characters so their evil justifications make sense). And the mischievous Bilbo (the birthday party is actually one of my favorite parts of the books—though I might be the only one who liked it) gets sidelined right at the beginning. The Lord of the Rings trilogy was wonderful, incredible, earthshaking… but if Sam had been “Samantha,” I probably would have finished it the first time I set out to read the trilogy, and not the third.

So is it any surprise my characters are almost exclusively evil wizards, female underdogs, and mischievous renegades with dark senses of humor? I have a hard time writing anyone else. They bore me.

3) Concept: The third thing I read fantasy for is the concept. Villains by Necessity has an interesting concept: the villains are the heroes. Tigana has an interesting concept: what’s in a name? Is it worth dying for? Robert Jordan has an interesting concept: what happens when the savior of the world is also batshit crazy?

Intrigue me, engage my intelligence. Science fiction has usually been the province of “If”, but I believe fantasy can make an equally good case at it, usually from a softer social sciences perspective. Oddly enough, my some of my favorite science fiction stories (we by the Russian, Zamyatin, Brave New World, Farienheit 451) are dystopian because I love the “what if” so much.

Escapism and thought are not mutually exclusive. In sci-fi/fantasy, they blend in a near-perfect balance, at least for this reader.

Note, none of what I said, except for the big bad wizards, involves magic. Which is why, for the first time in my life, now that I’m trying to bang out a real magic system with rules and everything, I find it so very difficult. Most of the fantasy books of my childhood skewed toward D&D classic magic. It’s there. You can use it in limited ways, usually to blow things up. You don’t need to explain it or its rules. (Aside—I wonder why, in a genre supposedly directed to nerd readership, its so often the warriors—the jocks of the Fantasy world—who direct the plotline, while wizards, the ULTIMATE nerds who actually need books for their power and are usually skinny runts—are relegated to sidekick/mentor/bad guy. I’d think you’d have a bunch of good wizards triumphing over evil warriors, not the other way around).

So trying to focus on something that matters very little to me, like magic, which I view as somewhat of a plot aid to hang the character/concept on, is very difficult. But I believe magic should have rules and stringent limitations, so it’s something I have to do. Brandon Sanderson has a rule I like: An author's ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic. So, the power well-explained/detailed the magic system, the more you can do with it. Otherwise, it robs the reader of some satisfaction—oh, magic was the key to everything all along! Yay! It becomes too easy.

I’d add a corollary—as long as the bad guys can match the good guy, things are okay. It’s when a nebulous magic system or law allows a triumph that things become frustrating and the reader feels cheated—like if a good wizard faces an evil wizard and a good wizard develops a new power suddenly when the bad guy doesn’t. As long as the villain can match it, its all right by me. For example, we don’t understand Moiraine’s limitations in the Eye of the World, but we do see that the bad guys can match and overcome her, so that’s okay.

Anyway, Sanderson’s good at writing magic systems. I’m good at characterization. I’ll borrow his advice, but I’ll stick to what I do best and won’t develop my magic as fully as he has, just because I find writing and explaining all the rules incredibly tedious.

It’s actually kind of scary to me, thinking about fans who might expect me to develop a real language, with grammatical rules and everything, instead of pulling words out of the air for the First Speech that I think sound cool.

Is it natural for someone to be good at writing what they like to read? Is there anything you’ve ever been good at writing that you hate reading?