Role-Playing game cliches

Posted by Unrepentant Escapist

October 25, 2009 -- 10:58 p.m.

The grand list of roleplaying game cliches is here, and hilarious.

My personal favorites:

The Higher The Hair, The Closer To God (Cloud Rule)

The more outrageous his hairstyle, the more important a male character is to the story.

Garrett's Principle
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.


MacGyver Rule
Other than for the protagonists, your choice of weapons is not limited to the prosaic guns, clubs, or swords. Given appropriate skills, you can cut a bloody swath across the continent using gloves, combs, umbrellas, megaphones, dictionaries, sketching tablets -- you name it, you can kill with it. Even better, no matter how surreal your choice of armament, every store you pass will just happen to stock an even better model of it for a very reasonable price. Who else is running around the world killing people with an umbrella?

1 comments:

  1. Luisa Perkins said...

    So priceless, so perfect.

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